GamesDev South Wales started up fairly recently and plan to meet every month. The next gathering is upstairs in O’Neill’s this April 25th at 7.30.
We’re trying to find anyone involved in the computer games industry in South Wales – whether AAA, indie, mobile, social, handheld, desktop or whatever – and get them together. Students and hobbyists are welcome, too!
Parallax is an interdimensional platforming and puzzle-solving game. The goal in each level is to reach the exit by travelling between two overlapping dimensions through rifts. Parallax challenges the player to think beyond the spatial boundaries of traditional platformers.
Pure black and white is a difficult style. These guys seem to have nailed it.
Vincent Ocasla says that in fashioning the “Magnasanti” metropolis, he has “beaten” SimCity by creating the max stable population of six million. It consists of four grids of identical 12 x 12 grids with everyone’s workplace within walking distance. There are no roads, the city runs entirely on subways. There’s zero abandoned buildings zero congestion, and zero water pollution. It sounds like paradise, but it hides a dark core with a sinister message for would-be top-down urban planners.