Magnasanti: Totalitarian death state built in SimCity

Vincent Ocasla says that in fashioning the “Magnasanti” metropolis, he has “beaten” SimCity by creating the max stable population of six million. It consists of four grids of identical 12 x 12 grids with everyone’s workplace within walking distance. There are no roads, the city runs entirely on subways. There’s zero abandoned buildings zero congestion, and zero water pollution. It sounds like paradise, but it hides a dark core with a sinister message for would-be top-down urban planners.

via How SimCity Teaches Us The Pinnacle Of Urban Planning Is A Totalitarian Death State – consumerist.com

Vice: Not to presume to didn’t have fun building and developing Magnasanti, but your approach to Sim City doesn’t seem like you really treat it as a game anymore.
Vincent: For me, SimCity 3000 is more than just a game. It has evolved to become a tool or medium for artistic self-expression. While most games today are focused on destroying things and killing other players, Sim City instead allows one to exercise the imagination to create, and express. Many people say, “Oh, it’s just a game!” But they are mistaken.

[…]

I’ve a quote from one of your Facebook status updates here: “The economic slave never realizes he is kept in a cage going round and round basically nowhere with millions of others.” Do you not feel that sums up the lives of the citizens of Magnasanti? (And you might want to set your Facebook to private by the way.)
Precisely that. Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.

Heavy.
There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle – this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.

via The Totalitarian Buddhist Who Beat Sim City – viceland.com

Epic.

Images from Magnasanti – shareapic.net

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