Playfic is a community for writing, sharing, and playing interactive fiction games (aka “text adventures”).
Behind the scenes, Playfic simply takes the game source you enter and passes it to the commandline Inform 7 compiler, and views it in the browser using the open-source Parchment interpreter that plays the games. Playfic’s just the social glue tying them together.
This seems like a great way to get started with IF!
A new way to interact with fiction from Jonathan M. Guberman on Vimeo.
The Automatypewriter is a typewriter that can type by itself: […]
It can also detect what’s being typed on it. It can be used to send text to and/or receive text from a computer via USB. It was designed as a platform for playing interactive fiction games, in particular to play custom software being developed for it by Jim Munroe.
via Automatypewriter – upnotnorth.net
The W3C just completed the first draft of the Emotion Markup Language (EmotionML 1.0).
Use cases for EmotionML can be grouped into three broad types:
- Manual annotation of material involving emotionality, such as annotation of videos, of speech recordings, of faces, of texts, etc;
- Automatic recognition of emotions from sensors, including physiological sensors, speech recordings, facial expressions, etc., as well as from multi-modal combinations of sensors;
- Generation of emotion-related system responses, which may involve reasoning about the emotional implications of events, emotional prosody in synthetic speech, facial expressions and gestures of embodied agents or robots, the choice of music and colors of lighting in a room, etc.
If you’re still not getting the why, they have a list of 39 possible use cases. I’m wondering if it could be used for interactive fiction somehow?
I love crap like this!